Graphics Frequently Asked Questions (FAQ)

C-more only reads.BMP from a disk.
If you import a file with more than 65K colors, C-more resamples the file for you.
You may also copy to the clipboard and paste.
For the best image quality, consider resampling bitmap yourself in a third-party graphics package for more resampling control.
To learn more about Importing Graphics, see Static Bitmap Object General Tab.

CPU resources required by each screen affect the screen update rate. The programmer decisions affect the CPU resources. If the panel processes graphics, there is a noticeable effect on the screen update rate.
The following options are convenient for the programmer, but also have significant resource and screen update rates:
Stretch to Fit
Animation Bitmap Object, Bitmap Button Object, Dynamic Bitmap Object, Multi-State Bitmap Object, and Static Bitmap Object all have a Stretch to Fit check box.
When possible, use a graphics program to render the bitmap to the desired fit and save the bitmap file. Then use the revised bitmap file in the object in C-more without using the Stretch to Fit option.
Transparency
Transparency is available for Animation Bitmap Object, Bitmap Button Object, Dynamic Bitmap Object, Multi-State Bitmap Object, Static Bitmap Object, Bar Meter Object, Bitmap Text Object, Static Text Object, and Valve Indicator Object.
Visibility
The visibility option is available on all objects except the Pop-up Window Frame Object and Static bitmap Object. The Pop-up Window Object may noticeably affect screen update speed.
Blink Option
Blink works the same as Stretch to Fit when objects overlap graphic objects. You must redraw the graphic object each time the Blink occurs. Stretch to Fit selected on the underlying graphics objects amplifies the effect.